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show message step question


stuff

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Is there a limit on the amount of text that can be displayed using this step? I know there's a limit for the amount of characters for the buttons but can't find anything relating to the actual message bit, and some of the messages I need are getting truncated. Is there any way round this?

thanks

stuff

thanks

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I don't know about the text limits but what I do to have total control is present the message on a different layout (including in a new window if FM7) with my own buttons to control what should happen next.

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Hi MrEase,

I thought of doing this but then realised I need to stay on the same layout as the message relates to viewing some parts of the text.

I've added an extra show message script step so now have the first part of the message with a button that calls up the second part of the message but this looks kinda clunky, guess I'm just going to have to edit what I say in the message.

Thanks for the suggestion though.

Stuff

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If your message is too long to fit in the dialog, then it's too long for users to read. Users have short attention spans, and they would rather guess at which option to pick than read a big long paragraph of why they should choose one option over another.

 

I know this because I am sometimes a user, and this is what I do.

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you can stay in the same layout showing text in a global field with transparent background, you only have to figure out the best way to make it appear and disappear.

Otherwise make a copy of the layout and add whatever information and buttons you need...whatever you want to show the user you can.

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MrEase has the right idea. Build into your layout a message area containing a field not enterable in browse mode. Have the script that displays the text now set that field to the text you want, including an instruction to click the message text or a button adjacent to it. Then set the message field and or the button to activate a script to do whatever your script does after the user exits the dialog.

 

If you want to get really fancy, you can create a container field to hold a button image and show or hide the button by moving the image to visible or non-visible repetitions of the field depending on whether there's a message being displayed.

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Thanks for the suggestions, I tried it and it looks a lot cleaner than my initial & rather clunky just adding more show message script steps.

Once again, thanks,

Stuff

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